Home: Preserving Virtual WorldsHow Will We Preserve Virtual Worlds? Interactive
media are highly complex and at high risk for loss as technologies
rapidly become obsolete. The Preserving Virtual Worlds project will
explore methods for preserving digital games and interactive fiction.
Major activities will include developing basic standards for metadata
and content representation and conducting a series of archiving case
studies for early video games, electronic literature and Second Life,
an interactive multiplayer game.
Project partners are the
University of Illinois at Urbana-Champaign (lead), the University of
Maryland, Stanford University, Rochester Institute of Technology and
Linden Lab. Second Life content participants include Life to the Second
Power, Democracy Island and the International Spaceflight Museum. The
Preserving Virtual Worlds project is funded by the Preserving Creative
America initiative under the National Digital Information
Infrastructure Preservation Program (NDIIPP) administered by the
Library of Congress.
More
information about the
Preserving Virtual Worlds project is provided in this interim web
site. For further information, please contact project coordinator Janet Eke (jeke@uiuc.edu). For more information about NDIIPP and its associated initiatives, please visit http://www.digitalpreservation.gov, or contact Guy Lamolinara at the Library of Congress (glam@loc.gov).
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